Skeuomorphism
A digital design strategy that makes interfaces resemble real-world objects using textures, shadows, and beveling to ease user familiarity.
Dominant UI design paradigm before 2013; connected early digital interfaces to the physical world they sought to replace.
Flat Design
A simplified, screen-native design language that abandons physical references, shadows, and three-dimensionality.
Adopted by Apple in 2013 as a symbolic declaration of the digital world's independence from the physical.
Neumorphism
A 2020s design style blending 'new' and 'skeuomorphism'; renders perfectly lit, alien-plastic 3D objects in an imaginary digital space.
Represents a third stage where design no longer references reality but constructs a superior, untouchable digital world.
Baudrillard's Four Stages of the Sign
A framework where signs move from reflecting reality → masking reality → masking its absence → becoming a pure simulacrum with no referent.
Theoretical lens applied to the skeuomorphism → flat → neumorphism design progression.
Simulacrum
An image or representation that bears no relation to any underlying reality; it is its own self-referential pure sign.
End-state of Baudrillard's model; used to describe neumorphic and social media aesthetics.
Main Character Syndrome
A social media behavioral pattern in which users perform benevolence for a mass audience and narratively cast themselves as the story's protagonist.
Core psychological driver behind posting behavior, dunking, and infographic sharing.
The Dunk
A ritualized collective condemnation of a rotating social media antagonist, allowing participants to perform moral superiority simultaneously.
Social mechanism that lets many users share one villain instead of fragmenting into mutual conflict.
The Infographic
A shareable visual content format blending simplified political messaging with viral mechanics; offers moral salvation to those who share it.
Third major Instagram zeitgeist; critiqued as technocratic, DNC-aligned content disguised as grassroots activism.
Flat Illustration / Corporate Memphis
Ubiquitous vector-based illustration style featuring faceless, rubbery, diverse-hued characters on empty backgrounds; originated with Facebook's Allegria system (2017).
Visual language of tech-company brand-building; critiqued as diversity theater that represents no one by resembling no one.
Dunbar's Number
The anthropological ceiling of roughly 150–300 stable in-person relationships a human can maintain.
Explains why social media followers beyond this threshold collapse into a homogeneous audience-blob in the poster's mind.
Listicle
A clickbait web-article format promising to summarize a topic in ten or fewer numbered examples.
Precursor to the infographic; declined as users refused to leave social platforms for external sites.
Millennial Humor
Sardonic, self-deprecating comedy that converts economic anxiety and generational failure into cutesy, resigned absurdism.
Cultural coping mechanism; reframes poverty, debt, and arrested development as quirky personal aesthetics.